Monday 22 December 2014

Indian style Matchbox - My new Render

Well I wasn't working on any project so when I got some time I made this...
An Indian style Matchbox

First of all the name written on it is in "Gujarati language" "Kapas" it means "Cotton"
And "Gujarati" is my mother tongue.
All textures are custom accept dark brown wood.
Tried to make it real, and the end result even surprised me.
For the lighting there is one area light and 360° hdri image.
The matches in the box are put using rigid body and collision modifier.
1000 Samples, about 37 minutes on CPU i7.
This image remembers me my childhood coz I raised playing with those empty matchboxes, making stuff out of it.
.
So, that's it for the description,
Hope you'll like it.
Happy blending !!!

Monday 15 December 2014

Rim lit Material

In order to improve my lighting skills, I tried to a material,
and i found that this material is pretty suitable for a rim light application on it.
and here is the result,
I kept it simple as you can see here.

Thursday 11 December 2014

This image taught me !!!

After visiting Chocofur.com i realised that for a better render you must need proper image maps like Diffuse,AO,normal,specular etc.


Wednesday 10 December 2014

Car paint material - Test

I was trying to make car paint material but just not getting it right, and today i was listening to podcast by Andrew and Raynante and they share a link Chocofur.com  i visited that site and i got the solution for my car paint material which i was looking for, and here it is.
hope you will like it.
Happy Blending !!!

Sunday 7 December 2014

The "Blendamount"

Some week end work,
Cycles, PS.
First time used the volumetrics.
Inspired from logo of "Para Mount pictures"
Sky added using maate painting.
Sky is just image, every thing else is blender.

Monday 24 November 2014

Metal material experiments.

Just wanted to make some really nice metal materials so done some experiments and came with this setup.

Saturday 13 September 2014

Thursday 28 August 2014

Matte Finish material Node Setup Blender Cycles

Just some Experimentation with nodes and i got this result.
A Matte Finish Material.
Sharing it with you all.
Hope you will like it.

AO Correction(Hack) in Blender

Normally when i add AO to the image i just used to add it with the help of a Color Multiply node.
But that doesn't gives good results most of the time because it makes the brighter areas dark.
so i came up with the Solution here.
(Shown in the image)
Here i just turned on the AO option and used an AO pass too for the node.
So i hope you will be able to understand this setup.
By this setup you will be able to keep the Brighter areas of the image bright even with the includation of the AO pass

Wednesday 23 July 2014

More free texture.

Here are more free textures for all kind of uses.

Free texture !!!

Here is the texture of a wall.
Free for any kind of use and for all.

Free textures !!!

Here is 100% free texture.
Size 8 mega pixels , cement floor , free to use for personal/commercial use

Sunday 20 July 2014

First Blog Post

I wanted you share some of my work with the world of blender users so i created this blog.
And from now on i'll be posting my works with all of you so stay connected.