Showing posts with label 18mmdia. Show all posts
Showing posts with label 18mmdia. Show all posts
Saturday, 16 May 2015
Saturday, 14 February 2015
Monday, 12 January 2015
Making SBS 3D Animation in Blender.
So after long time i have made this tutorial in which you will learn how to make SBS 3D or Side by Side 3D animations using blender only.
In the previous tutorial you need to render from both camera and then you compose them in VSE but this time I found the solution for that and now you can render animation with out any post composition.
So here is the link
Blender Tutorial : SBS 3D in Blender
In the previous tutorial you need to render from both camera and then you compose them in VSE but this time I found the solution for that and now you can render animation with out any post composition.
So here is the link
Blender Tutorial : SBS 3D in Blender
Locked Down - My new Render
Posting my new render inspired from Gleb Alexandrow's tips from his podcast and the textured lighting is working as a charm here.
For the first time tried to make proper grass.
found that textured lighting gives grass a new depth of reality just like in real world.
.
Cycles 1000 passes.
Hope you will like it.
Happy Blending !!!
For the first time tried to make proper grass.
found that textured lighting gives grass a new depth of reality just like in real world.
.
Cycles 1000 passes.
Hope you will like it.
Happy Blending !!!
Monday, 15 December 2014
Thursday, 11 December 2014
Wednesday, 10 December 2014
Car paint material - Test
I was trying to make car paint material but just not getting it right, and today i was listening to podcast by Andrew and Raynante and they share a link Chocofur.com i visited that site and i got the solution for my car paint material which i was looking for, and here it is.
hope you will like it.
Happy Blending !!!
hope you will like it.
Happy Blending !!!
Sunday, 7 December 2014
The "Blendamount"
Some week end work,
Cycles, PS.
First time used the volumetrics.
Inspired from logo of "Para Mount pictures"
Sky added using maate painting.
Sky is just image, every thing else is blender.
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