Showing posts with label blender. Show all posts
Showing posts with label blender. Show all posts

Friday, 27 November 2015

The Tap

Good material practice with some experiment with pot material.

Saturday, 16 May 2015

Another Try of making Brushed Metal - Result is Very nice

Maybe this is the third try of making Brushed metal Procedurally.
here is node set up,
Hope you will like it.
Happy Blending !!!

Thursday, 23 April 2015

Reflection in an image - Blender tutorial

So ,
I saw this thing in many videos,
And some people just pointed out the way to do it, and so gave it a try and I worked very nicely, so sharing it with you all.
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And one more thing
"""""""Set the world background as transparent.""""""" Find it in render panel.
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Happy Blending !!!

Monday, 9 March 2015

Flake material test !!!

Wanted to create something like flake material did some test and came up with this setup.

Some procedural designs !!!

I was experimenting with material but found this accidentally.

Saturday, 14 February 2015

Kinda Brushed metal !!!

Some experiments using procedural textures.
Can be used as brushed metal or as a car paint material.
Happy Blending !!!




Sunday, 18 January 2015

Some procedural texture experiments !!!

So , I wanted to make leather like procedural texture but ended with this kind of texture,
So sharing it with you I hope you will find it useful for your work somehow.

Happy blending !!!

Tuesday, 13 January 2015

Happy Uttrayan !!!

So I wish a very Happy Uttrayan (Makar sankranti - Kite festival) to Blender community with this render.

Monday, 12 January 2015

Making SBS 3D Animation in Blender.

So after long time i have made this tutorial in which you will learn how to make SBS 3D or Side by Side 3D animations using blender only.
In the previous tutorial you need to render from both camera and then you compose them in VSE but this time I found the solution for that and now you can render animation with out any post composition.
So here is the link
Blender Tutorial : SBS 3D in Blender

Locked Down - My new Render

Posting my new render inspired from Gleb Alexandrow's tips from his podcast and the textured lighting is working as a charm here.
For the first time tried to make proper grass.
found that textured lighting gives grass a new depth of reality just like in real world.
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Cycles 1000 passes.
Hope you will like it.
Happy Blending !!!


Monday, 22 December 2014

Indian style Matchbox - My new Render

Well I wasn't working on any project so when I got some time I made this...
An Indian style Matchbox

First of all the name written on it is in "Gujarati language" "Kapas" it means "Cotton"
And "Gujarati" is my mother tongue.
All textures are custom accept dark brown wood.
Tried to make it real, and the end result even surprised me.
For the lighting there is one area light and 360° hdri image.
The matches in the box are put using rigid body and collision modifier.
1000 Samples, about 37 minutes on CPU i7.
This image remembers me my childhood coz I raised playing with those empty matchboxes, making stuff out of it.
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So, that's it for the description,
Hope you'll like it.
Happy blending !!!

Monday, 15 December 2014

Rim lit Material

In order to improve my lighting skills, I tried to a material,
and i found that this material is pretty suitable for a rim light application on it.
and here is the result,
I kept it simple as you can see here.

Thursday, 11 December 2014

This image taught me !!!

After visiting Chocofur.com i realised that for a better render you must need proper image maps like Diffuse,AO,normal,specular etc.


Sunday, 7 December 2014

The "Blendamount"

Some week end work,
Cycles, PS.
First time used the volumetrics.
Inspired from logo of "Para Mount pictures"
Sky added using maate painting.
Sky is just image, every thing else is blender.

Monday, 24 November 2014

Metal material experiments.

Just wanted to make some really nice metal materials so done some experiments and came with this setup.

Saturday, 13 September 2014

Friday, 12 September 2014