Showing posts with label lighting. Show all posts
Showing posts with label lighting. Show all posts

Monday, 12 January 2015

Locked Down - My new Render

Posting my new render inspired from Gleb Alexandrow's tips from his podcast and the textured lighting is working as a charm here.
For the first time tried to make proper grass.
found that textured lighting gives grass a new depth of reality just like in real world.
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Cycles 1000 passes.
Hope you will like it.
Happy Blending !!!


Monday, 22 December 2014

Indian style Matchbox - My new Render

Well I wasn't working on any project so when I got some time I made this...
An Indian style Matchbox

First of all the name written on it is in "Gujarati language" "Kapas" it means "Cotton"
And "Gujarati" is my mother tongue.
All textures are custom accept dark brown wood.
Tried to make it real, and the end result even surprised me.
For the lighting there is one area light and 360° hdri image.
The matches in the box are put using rigid body and collision modifier.
1000 Samples, about 37 minutes on CPU i7.
This image remembers me my childhood coz I raised playing with those empty matchboxes, making stuff out of it.
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So, that's it for the description,
Hope you'll like it.
Happy blending !!!

Monday, 15 December 2014

Rim lit Material

In order to improve my lighting skills, I tried to a material,
and i found that this material is pretty suitable for a rim light application on it.
and here is the result,
I kept it simple as you can see here.

Thursday, 11 December 2014

This image taught me !!!

After visiting Chocofur.com i realised that for a better render you must need proper image maps like Diffuse,AO,normal,specular etc.


Sunday, 7 December 2014

The "Blendamount"

Some week end work,
Cycles, PS.
First time used the volumetrics.
Inspired from logo of "Para Mount pictures"
Sky added using maate painting.
Sky is just image, every thing else is blender.